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Note that there are no known units/buildings/heroes in the game which possess a run animation, so this field currently has no purpose.Īrt - Animation - Walk Speed (Real) The speed by which the unit/building/hero model moves, when performing any of its "Walk" animations. Note that this field only affects the speed of the model itself, and NOT how fast the model moves across the map (see field Movement - Speed Base). This field combines additively with "Art - Animation - Cast Backswing" to form the total time taken to physically cast a spell.Īrt - Animation - Run Speed (Real) The speed by which the unit/building/hero model moves, when performing any of its "Run" animations. If the unit/building/hero has no animations for casting spells, the time set in this field still applies, but there will be no viewed physical movement. This field combines additively with "Art - Animation - Cast Point" to form the total time taken to physically cast a spell.Īrt - Animation - Cast Point (Real) The amount of time it takes a unit/building/hero to go through half the physical movement necessary to cast a spell. If the unit/building/hero has been assigned an ability such as Shadow Meld, this field will apply to it.Īrt - Animation - Cast Backswing (Real) The amount of time it takes a unit/building/hero to go through half the physical movement necessary to cast a spell.
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Colors can be changed via the "Player - Change Color", "Unit - Change Color" and "Unit - Change Owner" trigger actions, and also via the "Art - Team Color" Unit Editor field.Īrt - Animation - Blend Time (seconds)(Real) The amount of time it takes a unit/building/hero to blend from being visible to being invisible, and vice versa. Art - Allow Custom Team Color (Boolean) Allow/deny a unit/building/hero to change its team color from the color it had at the start of the game.